Design LeadershipProcess

The problem with design OKRs (and how to make them useful)

Most design OKRs measure things designers can't move, or things that don't matter. The version that works is narrower than people expect.

Design OKRs usually fail in a specific way. The objectives are reasonable. The key results are either things the design team can't independently move (product metrics like conversion or retention) or things that measure activity rather than outcomes (number of components shipped, percentage of usability issues addressed). At the end of the quarter, the team has either hit their numbers without affecting anything real, or missed their numbers because the actual lever was somewhere else.

The fix isn't better OKRs. It's understanding what design can credibly own and writing the goals against that.

The shared-credit problem

The standard advice is that design KRs should map to business outcomes. Increase conversion by X. Reduce time-to-complete by Y. Improve NPS by Z.

The trouble is that design rarely owns these alone. Conversion depends on the offer, the price, the marketing claim, the technical performance, and the design. NPS depends on the entire product experience plus customer support plus account management. When the number moves, it's not clear how much of the movement was design's contribution, and when the number doesn't move, it's not clear what to change.

This isn't an argument against design caring about business outcomes. It's an argument against measuring design exclusively by them. Shared outcomes are useful as the destination, but you can't run the team against numbers nobody can independently influence. You'll end up either taking credit for things you didn't drive or blamed for things you didn't cause.

The activity-metric trap

The opposite failure is measuring design by activity. Number of designs shipped. Components added to the system. Research sessions completed. Audits performed.

Activity metrics are easy to hit because they're under design's control. They also don't measure whether the work was any good. A team that ships forty mediocre designs hits a higher number than a team that ships ten excellent ones, and the OKR system doesn't see the difference.

This is how design teams end up busy, hitting their targets, and producing work nobody is particularly proud of. The metric was the wrong shape. Volume of output isn't a design goal; it's a side effect of being properly resourced.

What design can credibly own

The version of design OKRs that works tends to measure things that are downstream of design quality but upstream of business outcomes. The middle layer.

Adoption of a new pattern across the product. Reduction in support tickets for a specific flow. Decrease in time engineers spend asking design questions on a particular feature. Increase in the percentage of features that ship with reviewed accessibility. Reduction in design system override CSS. Improvement in task success in usability testing for a redesigned area.

These metrics have a property the business-outcome ones don't: design has direct authority over the input. If task success doesn't improve, the diagnosis is about the design, the research, or the implementation. The team can act on the result without depending on marketing or pricing or engineering to also change their behavior.

Making them readable

Even good design OKRs tend to be illegible to non-designers. "Reduce override CSS in the design system by 30%" is a real, measurable goal that signals real progress, but the executive in the QBR doesn't know what override CSS is and can't tell whether 30% is impressive or trivial.

The fix is one layer of translation. Each design KR should have a sentence explaining what improving this metric means for the business. Not as a forced connection, but as a real causal story. "Reducing override CSS means engineers can update components system-wide without breaking individual product surfaces, which is the bottleneck preventing us from rolling out the new visual system."

If you can't write that translation, the KR isn't worth tracking. Either the connection to business value is missing, or you haven't found it yet. Either way, it shouldn't be on the dashboard.

When to skip them entirely

Some design work isn't OKR-shaped. Exploratory work on early concepts. Sustained craft improvement on a mature product. Pure system maintenance.

You can shoehorn these into KRs ("complete 4 concept explorations this quarter") but the result is the activity-metric problem in a new wrapper. The work needs to happen, but counting it doesn't tell you whether it was any good.

For these areas, a different mechanism works better: a written commitment to what the team will produce, with a review at the end of the cycle. Not a number. A description. "We will produce three concept directions for the next-generation interface, presented to the leadership team in week six." That's measurable in a real sense. You either did it or you didn't. Without pretending it's a metric.

OKRs are useful when the work has an outcome that's countable. When it doesn't, the framework forces a worse version of planning than just writing down what you intend to do. Be honest about which is which.

Greg Sargent
Greg SargentDirector of Design Systems, Spring Health

I write about design systems, accessibility, and the way AI is changing how we build software.

Published December 16, 2025

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